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Krishna Tholudur

CS @ UCLA · Software Engineer and Game Developer

Portrait of Krishna Tholudur

About

I'm a CS student at UCLA who likes to make games and other weird interactive software. Check out my projects and art, or click the links to see what I'm up to!

  • Unreal Engine
  • Unity
  • C++
  • C#
  • Python
  • TypeScript
  • React
  • Git
  • Blender
  • Java
  • Docker
  • Node.js

Projects

Broken Peacescomplete

A 2.5D combat platformer built in Unreal Engine 5, featuring fast-paced melee and ranged combat across three interconnected chapters with distinct traversal and combat styles. Won 1st place out of 18 teams at UCLA's Fiat Ludum Game Jam 2026.

  • Unreal Engine 5
  • C++
  • Blueprints
  • 2.5D Physics
  • Combat Systems

Prime Weaveractive

A third-person wizard arena game focused on responsive spellcasting and combo-based combat.

  • Unreal Engine 5
  • C++
  • Blueprints
  • Arena Combat
  • Combo Systems

Cross Movements Disorder Lab — UCLAresearch

Building immersive VR environments in Unreal Engine and Unity for clinical research on Parkinson's disease, supporting studies on 'freezing of gait' and patient motor responses to environmental stimuli. Includes MetaHuman AI navigation configuration and a custom Unity C# runtime scene configuration system.

  • Unreal Engine 5
  • Unity
  • C#
  • Unity XR Interaction Toolkit
  • MetaHuman AI

MotoManiacomplete

A solo-developed time trial motorcycle racing game built in Unity 6, featuring physics-based bike handling, drift/skid mechanics, and a global online leaderboard for competitive lap times.

  • Unity 6
  • C#
  • Physics-Based Handling
  • Online Leaderboard
MotoMania screenshot

AI Tour Guideactive

A mobile app that generates customized, location-aware narrated walking tours.

  • React Native
  • Expo
  • TypeScript
  • Node.js
  • Gemini LLM API
  • REST API

Also built

  • Rebel StarsA 1v1 starfighter dogfight prototype with tight controls and latency-optimized networking.GitHubPlay
  • VR ShooterA VR Target Shooter made in Unity as a demo for the ACM Studio Winter 2025 "VR in Unity" Workshop Track.GitHub
  • One in the ChamberA gun-based puzzle game made for Studio Jam 2025.Play
  • SlimesaraA puzzle platformer about escaping a mutation lab.Play

Contact

Want to get in touch or see more? Find me here:

Credits

Built with

  • Astro — static site framework (https://astro.build)
  • Three.js + react-three-fiber — 3D scene (https://r3f.docs.pmnd.rs)
  • nanostores — state (https://github.com/nanostores/nanostores)

Attributions

  • "Rocket Ship - Low Poly" by Billy Jackman — CC-BY-4.0 (https://sketchfab.com/3d-models/rocket-ship-low-poly-96858de4225f42048c88be630697f9cb)
  • "Asteroid 01" by exabyte — CC-BY-4.0 (https://sketchfab.com/3d-models/asteroid-01-df95d3da67aa4c769ec81394e0b0ffef)
  • Ambient music from Pixabay (https://pixabay.com/music/main-title-violin-299793/)
  • Whoosh SFX from Pixabay (https://pixabay.com/sound-effects/film-special-effects-simple-whoosh-02-433006/)
  • Boom SFX from Pixabay (https://pixabay.com/sound-effects/suspenseful-boom-451863/)

Thanks for flying through. — Krishna

Source on GitHub