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Krishna Tholudur

CS @ UCLA · Software Engineer and Game Developer

About

I'm a CS student at UCLA who likes to make games and other weird interactive software. Check out my projects and art, or click the links to see what I'm up to!

  • Unreal Engine
  • Unity
  • C++
  • C#
  • Python
  • TypeScript
  • React
  • Git
  • Blender
  • Java
  • Docker
  • Node.js

Projects

Broken Peacescomplete

A 2.5D combat platformer built in Unreal Engine 5, featuring fast-paced melee and ranged combat across three interconnected chapters with distinct traversal and combat styles. Won 1st place out of 18 teams at UCLA's Fiat Ludum Game Jam 2026.

  • Unreal Engine 5
  • C++
  • Blueprints
  • 2.5D Physics
  • Combat Systems

Prime Weaveractive

A third-person wizard arena game focused on responsive spellcasting and combo-based combat.

  • Unreal Engine 5
  • C++
  • Blueprints
  • Arena Combat
  • Combo Systems

MKUltraactive

An in-development co-op roguelike FPS with a drug-induced spy thriller feel, built in Unity with a 10-person team and networked with FishNet. Features a server-authoritative enemy framework, a modular weapon modification system, and spring-driven animated recoil.

  • Unity
  • C#
  • FishNet Networking
  • Enemy AI
  • Weapon Systems

MotoManiacomplete

A solo-developed time trial motorcycle racing game built in Unity 6, featuring physics-based bike handling, drift/skid mechanics, and a global online leaderboard for competitive lap times.

  • Unity 6
  • C#
  • Physics-Based Handling
  • Online Leaderboard
MotoMania screenshot

AI Tour Guideactive

A mobile app that generates customized, location-aware narrated walking tours.

  • React Native
  • Expo
  • TypeScript
  • Node.js
  • Gemini LLM API
  • REST API

Also built

  • Rebel StarsA 1v1 starfighter dogfight prototype with tight controls and latency-optimized networking.GitHubPlay
  • VR ShooterA VR Target Shooter made in Unity as a demo for the ACM Studio Winter 2025 "VR in Unity" Workshop Track.GitHub
  • One in the ChamberA gun-based puzzle game made for Studio Jam 2025.Play
  • SlimesaraA puzzle platformer about escaping a mutation lab.Play
  • dlreelAutomated highlight reels from Deadlock Night Shift broadcasts.GitHubYouTube

Contact

Want to get in touch or see more? Find me here:

Credits

Built with

  • Astro — static site framework (https://astro.build)
  • Three.js + react-three-fiber — 3D scene (https://r3f.docs.pmnd.rs)
  • nanostores — state (https://github.com/nanostores/nanostores)

Attributions

  • "Rocket Ship - Low Poly" by Billy Jackman — CC-BY-4.0 (https://sketchfab.com/3d-models/rocket-ship-low-poly-96858de4225f42048c88be630697f9cb)
  • "Asteroid 01" by exabyte — CC-BY-4.0 (https://sketchfab.com/3d-models/asteroid-01-df95d3da67aa4c769ec81394e0b0ffef)
  • Ambient music from Pixabay (https://pixabay.com/music/main-title-violin-299793/)
  • Whoosh SFX from Pixabay (https://pixabay.com/sound-effects/film-special-effects-simple-whoosh-02-433006/)
  • Boom SFX from Pixabay (https://pixabay.com/sound-effects/suspenseful-boom-451863/)

Thanks for flying through. — Krishna

Source on GitHub